Red light, green light, shoot!

A machine in which you can play red light, green light with. This project was created for the Hardware and Physical Computing course of the Creative Intelligence and Technology programme at Leiden Univeristy.

The Physical Computing course taught us how to implement hardware, such as Arduino, in projects involving sensors, motion, and internet-connected components. Throughout the course, we were given several small tasks that gradually built our experience and prepared us to implement a larger project at the end.

In a group of three, we decided to create a large-scale project inspired by the popular series Squid Game, specifically the “Red Light, Green Light” game. In this game, players move towards the finish line while a song is playing but must remain completely still when the song stops.

We carefully considered how to adapt this concept into a hardware version that would be both entertaining and feasible for beginners like us to create. Once we had developed a solid concept, we began planning the execution. This included purchasing specific components, such as motors, pistons, and lights, to ensure the game’s functionality and visual appeal. We also decided to laser-cut wood to create a sturdy structure, using 3D modelling to design the parts before cutting and assembling them in the workshop.

In addition, we needed to code the game logic on Arduino to ensure that the game states, lights, and motor actions were synchronised correctly. We ensured that the system accurately detected button presses, requiring the player to move at the right moments to progress through the game.


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